Elite Cannon Galleon removed from the technology tree. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. 6 sheep. The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks. Once they are able to construct a Siege . Their economy is great early on, with their 40% faster hunters, but it drops off significantly during the mid-game. He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University In 1402 he defeated a large Ottoman Turk army near modern Ankara. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. Age of empires 3 Mod to make it similiar To AoE 2 - Age of Empires III In-game, the Mongols are specified as a cavalry archer civilization. History fan - I want a Campaign for each civ. With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. One thing they will never say about you is that you lack passion, or work ethic. Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. Mongols are at their strongest moment in the Castle Age. Their Light Cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? +50% hunter efficiency? "Fuck you, I'm faster so I'll run away and shoot more arrows! Again numbers and an insane micro will be needed to take a fight like this effectively. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. What an absolutely epic effort. They gather it quicker so a much smaller window for harassment, and Food from animals is already fast and they basically gather the Food in like 2 seconds. Strategies with mongols aside of mass mangudais : r/aoe2 They held most of Asia Minor, modern Iraq, modern Iran, Afghanistan, Pakistan, Tibet, parts of India, parts of Burma, all of China, and parts of Vietnam.The Mongol clans were united by Temuchin, called Genghis Khan (mighty ruler), in the early thirteenth century. Contents 1 Strengths 2 Weaknesses 3 Strategy 3.1 Strategy changes in The Forgotten 3.2 Strategy changes in The African Kingdoms The Mongol units can be very cost effective or battles can end in disaster. The extra line of sight of their Scout Cavalry also allows for the Mongols and their allies to find their herdables, and explore, faster. When the first Castle is up, it is the time to start massing Mangudai and decide where to start raiding. An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry Archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). Once their individual scenarios have been unlocked they can be replayed in any order at any time. Press question mark to learn the rest of the keyboard shortcuts. When the mangudai is uppgraded to elite status they have 0 missile delay. Well, I know its been a long post. "Good thing I brought my motorized siege units.". Age of Empires game Mongols voice REMIX by Z22 BEATSart by Oana-D Reddit and its partners use cookies and similar technologies to provide you with a better experience. The massive number of civilizations in AoE 2 plays a big role in its success, and we'll be diving deeper into each one of them with this guide. A true Labour of love. The same goes for the rest of siege Unique Units. Reddit and its partners use cookies and similar technologies to provide you with a better experience. We can see now how they fare against them: As we can see, only Winged Hussars and maybe Tatar and Bulgarian Hussar and Malian Farimba Light Cav could be considered against Mongol Hussars 1v1. This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). Mangudai attack bonus against siege weapons reduced to +1. It holds over 1000 years of war and economy from Dark Age to Imperial Age. 13 villager builds mill on berries. Find out more about this popular map, its meta, and what to expect going in. Aoe2 Arena Build Order.This video is a arena build order guide for a Mongols castle drop with Mangudai to follow up Arena. With their higher LOS for scout cavalry line, they can "lose" a little time pushing deer to the TC to get a massive food eco advantage. :-) Have a nice weekend! The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. Mangudai train time increased to 26 seconds. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). As a result, I set out on a goal to make learning Age of Empires 2 easier, the inspiration for AOE2Guide - a compendium to encourage players to improve their skills and become more confident at the game. They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. Learn about the unit and their counter using our guide. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. They are also great at raiding villagers. AOE2:DE 20+2 Castle Drop | Mongols unbeatable strategy on Arena A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. Dont be too harsh on me if I made a mistake. Thanks for commenting, being a Mongol fan! Mongols Overview AoE2 Spirit Of The Law 360K subscribers Subscribe 9K Share 627K views 7 years ago Brush up on your Khan references and join me in looking at this popular AoE2 civilization.. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. http://en.wikipedia.org/wiki/Battle_of_Mohi. AoEII: The Complete Guide to Civilisations - Steam Community Otherwise, their navy is fair. Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. Elite Cannon Galleon removed from the technology tree. Finally, we must pay attention to gunpowder. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. BBCs can be used also to hit the mass of Mangudai from longer distance. Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. Actually, it is a huge deal. Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. Camels are a very important unit for this matchup, since they get a big bonus attack against both Mongol units. When playing a random map game against the computer, the player may encounter any of the following Mongol AI characters: The Mongols were nomads from the steppes of Central Asia. Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. Tatars (Age of Empires II) | Age of Empires Series Wiki | Fandom With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. Hi there. Age of Empires II: The Age of Kings/Mongols - StrategyWiki Here, infantry meatshield in front of Longbows can work well, since theyll still be out of range of Mangudai. Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. Age of Empires 2 Strategy: A Guide to Winning More Often - DiamondLobby The Mongol Scout Cavalry line of sight bonus helps everyone except for the American civilizations and the Gurjaras in the Dark Age. New artwork, new animations, and new civilizations. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. Age of Empires II: Definitive Edition 'Scout Rush' strategy guide Cavalry Archers and Mangudai fire 20% faster This last advantage also applies for their faster-attacking Cavalry Archers. Their bonuses are really good, but I just can't seem to use them effectively. Other prominent camel civilizations such as Saracens, Malians, Gurjaras, and Hindustanis can also effectively counter the Mongol cavalry. For more information, please see our Well consider later a few exceptions to this rule. Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. The best microed Eagles should go first for the raid and then to see if they can snipe an unprotected siege unit. Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin The Mongols don't have to worry about either. Disclaimer: Im not saying that these units are effective to stop a Mongol push. This is not as effective in earlier ages, as weaker units (such as skirmishers and onagers) can outrange them.The Mangudai is like all archers most effective when used in large masses. 10 villager builds house and lures boar. Mongols get a crazy early game bonus for hunting. They outrange them (or, if they lack Bracer, at least equal their 7 range), are easy to tech into and to mass, and hurt them badly. Mongols can answer Goth Flood with their own FU Chanps and zoom Scorps, but its not a super favourable matchup at that point. They are based on various central Asian Turkic empires such as the Timurid Empire and the Golden Horde. Mongols have very good Scout Cavalry, they have extra hit points once they are upgraded to Light Cavalry and a better line of sight. Each civilization in AoE2 has its unique unit with their own strengths and counters. Thank you so much for your kind words! Mongols get a crazy early game bonus for hunting. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. What it essentially means is foreigners. We must not forget raids. They should be well protected both from Hussars and Mangudai, and, if hurt, vills behind can repair them. AOE is back once again. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. Just be careful with early raids and build enough Castles to support unit production. These include Turks, Italians, Malians and Saracens. Topic Subject: Age of empires 3 Mod to make it similiar To AoE 2. nankura Skirmisher posted 12-13-12 09:03 AM EDT (US) hey guys i was wondering if theres any mods that bring back the old AoE 2 gameplay from medievil times and . Complementing their fast units is their excellent siege weapons which also receive a great speed boost thanks to Drill. Mongols just have 400-550 more Food than everybody else automatically. Regular Cav Archers are way too expensive. Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. They're just flat out amazing. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. Of all the maps available in Age of Empires 2, Arabia is the most popular. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. It's the fastest gathering in the game. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. This lets them hold off on Farming long enough to buy Horse Collar so they have efficient farms, and they can also use it to help fuel a Scout rush, being able to afford Bloodlines and even Forging. The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. Mangudai have a train time of 21 seconds. Les vraies voix - Le premier dbat : Polmique Orelsan : Le terme Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. Thank you in advance. Lets take a look on them. Plumed Archers will resist better arrows, but their low attack will leave them vulnerable to Hussars. Their Monks are among the worst of all civilizations, and their defensive structures are not great either. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. Meanwhile they can also tech into Light Cavalry and pick relics with the help of their LOS. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. You have to scout your enemy and keep checking what they're doing. They can attack buildings and can be used as a bait for Mangudai to come closer. Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. See the Table below: As we can see, now the Paladin upgrade becomes very important (except for PBA lacking Celts) due to the 3 base pierce armor of Paladins (Cavaliers have just 2 pierce armor and -40HP). Most of them are weak to Siege and some of them are not cost effective. With update 35584, Hunters work 40% faster. They also have access to all cavalry units and technologies except for the Paladin. Alot of people use this food for the Mongol Scout Cavalry rush. They focus on cavalry archers. The Mongols are a civilization in Age of Empires II and Age of Empires IV . They are actually more vulnerable to arrows than many other civs' Hussars because they miss the final armor upgrade.You want to handle enemy archers with your Siege Onagers or Mangudai, who are your prime units units, anyway. Units in bold are good options or better than average units for the fight. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. Like literally every game and it's the only non-siege unit they make. The Mongols have access to the following units, buildings, and technologies. The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). Except Goth and Mayans, when you've to go a bit out of style and start champions, perhaps. Thats all. Learn the build for a 15 minute fast castle into a 3 town-center boom. As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. They can still be vulnerable against Onager volleys (see in disadvantages). The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. One of the main weakness of the Mongols is their mediocre defense. That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Cookie Notice For more information, please see our Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game. Manage all your favorite fandoms in one place! Age of Empires II: Definitive Edition 'Fast Castle' strategy guide This is of course before the game enters into the trash wars. They focus on cavalry archers.