Above her head floats a cracked yellow halo. ), but it's probably time to finally make an exception here. by 25% before applying R.I.S.C. Vote for May's tiers . She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. This is the top 1000 but multiplied out by popularity. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. Sometimes you can CH the delay as she's right in front of you or you may both may trade. Strive Match-Up Chart and Tier List based on data from 12,000 - reddit A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. The proportion of damage dealt when hitting Off The Ground (OTG). Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. Games Only use this if strike invincibility is desperately needed while in mid-air. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. Sol lunges forward half-screen with a flaming straight punch. Links into c.S on Counter Hit for a decently powerful conversion. Tiers for Guilty Gear Strive - EventHubs The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. 14 comments. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. For example, if Sol has 15% popularity the top 150 players are counted. If you let Baiken grab you, she can start to run pressure like. Thanks Daisuke. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Knocks opponent away on hit, Counter Hit gives a hard knockdown. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. The safest option is attempting to jump out, but it can be predicted and punished. Matchup guides, advice, and analysis for Zato-1 in GGST. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. Edit:I forgot to mention. The number of frames for which a move has hitboxes. 28. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Knocks opponent away and causes slight ground bounce on air hit. To challenge these normals, Ky pretty much has to commit to. Character Strategy pages generally have at least some basic counter-strategy. Indicates an entity that exists seperately from the character was spawned. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. Laskeese 2 yr. ago. Match-up is in Nago's favor. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. His damage is good but not great. You should be gaining ground when you block it, not getting pushed back. GIJ&IK - Desktop. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. He also really doesn't do enough damage to punish ram when he does actually win neutral. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. Vote for Sol Badguy's tiers . Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. Due to it being a projectile, you can't do anything about it. This can be caused by crouching, certain moves, and being short. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. Popularity. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. Both hits are jump and dash cancelable. 13th overall. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Here's A Guilty Gear Strive Tier List You Can Refer To For The First Privileged 3 frame normal that does it all. Test 6P is juiced so if Ram gets 6P happy just slap them. Basic air jab that's fairly safe on whiff. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. Most things Leo does round start loses to Ram's. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. Pot's worst matchups are almost certainly Zato-1 and Axl. Slower than 5P and 5K, but hits lower to the ground. Baiken is very nimble and annoying to deal with in the neutral. She does have, Ram on offense is usually business as usual. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. There are a ton of interesting results that can be seen from this. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. Follow-up knocks the opponent away on hit. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. Guilty Gear Strive Crossword Quiz - By matthewafilippel She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. Create an account to follow your favorite communities and start taking part in conversations. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. Its start-up and travel distance increases the longer S is held. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . It always felt like he had the tools for every match up except nago. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs Press J to jump to the feed. Sol grips the opponent with his fist, detonating it with flames. This is actually not true. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. Also Snail is -24 on block. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. This can be caused by crouching, certain moves, and being short. Guilty Gear Strive Matchup ChartGuilty Gear -Strive-Main Page; Frame High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Upward swipe that hits overhead pretty quickly. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! Overview | Frame data | Matchups | Strategy Return to Top. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. That being said, f.S's pushback means that there are ranges where 5H will whiff. It's way too much work for one person. GGST - Baiken Matchups - Dustloop Wiki Resources. Character Win rate Total usage; 25 %: 16: . Combos into 5H as far as near max range or 2H at close range. You don't like characters with highly interactive pressure. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Competent neutral and approach tools that get even stronger with meter. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. A projectile which usually travels slowly across the screen in a horizontal path above the ground. Homing Jump combos greatly increase Tension Balance. Every other poke is 40+. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. I literally can't even play the game against Chipp. Has four active windows, but only hits once. An attack during the opponent's pressure, intended to interrupt it. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Blazing! That whole Ram thing is a fluke. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. I-No - 19. The most well-rounded defensive toolkit in the game. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Bridget. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Also links into 2K against crouching opponents, even at max range. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors).
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